Proactive Threat Detection
OZeroSecurity's core Native C++ detectors cross-check memory tampering, injection, and speed-hack signals, then respond according to your project policy.
OZeroSecurity is a Native C++ security solution for Unity games and
adds memory-tamper protection, injection detection, build-integrity validation, speed-hack detection, and MOD APK and Steam piracy defenses without changing your game code.
SUPPORT PLATFORMS
UNITY 2021.3 LTS+ · IL2CPP / MONO
LIMITED PROTECTION PLATFORMS
WebGL runs in a browser where the Native C++ layer is unavailable, so only limited protection is provided.
OZero uses a modular, multilayer protection system that adapts to evolving cheat techniques and operating environments.
Start with serverless Standard, add Plus for a project-specific Native module, or choose Pro for server verification and an operations dashboard.
Your existing integration stays unchanged when your plan changes.
This screen and its figures are illustrative examples for explaining features, not actual customer data.
Apply the baseline protection in about three minutes without disrupting your schedule,
then extend it into post-launch operations.
OZeroSecurity's core Native C++ detectors cross-check memory tampering, injection, and speed-hack signals, then respond according to your project policy.
Regular updates and project-specific Native modules raise the cost of reusing attack analysis and help you respond quickly to changing patterns.
Use the Pro portal to analyze risk events, block devices, and deploy remote policies in one operational workflow.
Import the package and use configuration toggles, with no scene setup, to apply baseline protection in about three minutes.
Supports mobile and PC targets across IL2CPP and Mono.
Standard baseline protection works offline without a separate server.
Move from Standard to Plus or Pro as your project grows without changing the SDK integration.
Watch each security module respond to tools such as Cheat Engine, Frida, and speed-hack apps.
Security logic written in C# is relatively easy to inspect with decompilers. OZero processes critical data and validation logic in Native C++, raising the cost of analysis and bypass attempts.
When a key, encrypted value, and real value share the same managed memory, CryptoKey ⊕ FakeValue = HiddenValue the relationship is exposed. Once an attacker identifies it, an attacker can change HiddenValue and FakeValue together, bypass validation, and tamper with memory immediately.
Critical values are processed in the Native C++ heap, while C# receives only masked tokens. Memory scans for fixed addresses and values have no stable target.
Critical values stay out of managed memory. IL2CPP and Mono use the same protection model.
Each variable uses a different encryption key. Recovering one value does not expose the others.
C# tokens are dynamically masked every frame, making stable targets difficult for static scanners to find.
Supported operations are designed to reduce repeated allocations, with project-level profiling guidance included.
Every module runs on a self-validating boot chain, and post-detection responses are configurable by project policy.
Processes critical values such as currency and stats in the Native heap and sends only masked tokens to C#, while integrating naturally with the Unity Inspector.
Uses a signed baseline to distinguish official builds from tampered ones, increasing the effort required to redistribute MOD APKs.
Detects TimeScale tampering and device-clock changes through multithreaded timers and quorum validation across multiple web timestamps.
Import the package and enable the modules you need in OZero Security > Config & Dashboard to complete the baseline integration.
Try the editor panel on the right.
Start with Standard local protection and move to Plus or Pro without changing code.
Serverless Client SDK
Indie, single-player, and serverless projects that want fast local protection
Project-Specific Native Variant Add-on
Recommended for commercial projects that want to raise bypass costs with an independent Native Variant module
$49/month with Standard owned · $178 first payment when purchased together, then $49/month
Requires a Standard licenseAt checkout, you must verify an invoice from the Unity Asset Store or an OZero direct purchase.If you have not purchased Standard yet, you can add an OZero direct Standard purchase during Add-on checkout.
Server Verification · Live Operations Add-on
Recommended for projects that need Plus benefits along with advanced features such as stronger build integrity, Steam DRM, remote configuration, and analytics reports
$199/month with Standard owned · $328 first payment when purchased together, then $199/month
Requires a Standard licenseAt checkout, you must verify an invoice from the Unity Asset Store or an OZero direct purchase.If you have not purchased Standard yet, you can add an OZero direct Standard purchase during Add-on checkout.
Taxes may apply and will be calculated at checkout.
Buy Standard
Asset Store customers can link Add-ons after invoice verification; direct customers download the SDK from the portal.
Plus Add-on
Assigns an independent Native security module to the project, making attack analysis from one version harder to reuse against the next.
Pro Add-on
Performs security verification with OZero or your server and adds telemetry, security reports, remote configuration, and automatic blocking policies.
Applied Native Variants and local protection remain fully operational after the subscription ends. Only new Variants, rotation, updates, and Pro server features are restricted.
WebGL receives limited protection; consoles such as Xbox, Nintendo Switch, and PlayStation require separate review.
OZero Security starts with a perpetual Standard license. Add monthly Plus or Pro service when needed.
| Plan | Pricing | Term | Coverage |
|---|---|---|---|
| Standard | $129 USD | Perpetual | Client protection SDK |
| Plus Add-on | $49/month | Monthly | One project · Two rotations per rolling 30 days |
| Pro Add-on | $199/month | Monthly | One project · Five rotations per rolling 30 days · 100K MUAD |
Pro has no setup fee. Overage is billed automatically at $2 for each complete 1K MUAD; any remainder below 1K is neither billed nor carried forward.
/v1/validate. Teams without a server can enable OZero Managed Verification so OZero validates tokens and evaluates allow, warn, or block policy. Because final enforcement still occurs on the client, it is not as strong as authoritative server-side blocking.Choose the inquiry channel that matches your needs, and the right team will get back to you.
Contact Us
For product integration and technical support, we verify an Asset Store invoice or OZero license key when you submit the inquiry.
BUSINESS
Discuss studio adoption, tailored quotations, volume licensing, reseller opportunities, and business partnerships.