Proactive Threat Detection
OZeroSecurity's core Native C++ detectors cross-check memory tampering, injection, and speed-hack signals, then respond according to your project policy.
OZeroSecurity is a Native C++ anticheat SDK for Unity games.
It detects memory tampering, speed hacks, injection, MOD APKs, build tampering, and Steam piracy signals, with Standard local protection and Pro server-side operations.
SUPPORT PLATFORMS
UNITY 2022.3 LTS+ · IL2CPP / MONO
LIMITED PROTECTION PLATFORMS
WebGL runs in a browser where the Native C++ layer is unavailable, so only limited protection is provided.
OZero uses a modular, multilayer protection system that adapts to evolving cheat techniques and operating environments.
Start with Standard local protection. Pro brings together project-specific native binaries, telemetry, remote security settings, and threat analysis to keep security operations running after launch.
Your existing integration stays unchanged when your plan changes.
This screen and its figures are illustrative examples for explaining features, not actual customer data.
Apply the baseline protection in about three minutes without disrupting your schedule,
then extend it into post-launch operations.
OZeroSecurity's core Native C++ detectors cross-check memory tampering, injection, and speed-hack signals, then respond according to your project policy.
Regular updates and project-specific Native modules make prior analysis and bypass techniques harder to reuse as-is, helping you respond quickly to changing attack patterns.
Use the Pro portal to analyze risk events, block devices, and deploy remote policies in one operational workflow.
Import the package and use configuration toggles, with no scene setup, to apply baseline protection in about three minutes.
Supports mobile and PC targets across IL2CPP and Mono.
Standard baseline protection works offline without a separate server.
Expand from Standard to Pro as your project grows while keeping your SDK integration.
Developer-focused guides for choosing an anti-cheat SDK and addressing MOD APKs, speed hacks, memory hacks, injection, and Steam piracy.
Compare in-house development with a commercial SDK across engineering cost, Native protection, maintenance, and updates.
See how Steam DRM bypasses happen and how layered integrity checks can delay public cracks and unauthorized distribution.
Watch each security module respond to tools such as Cheat Engine, Frida, and speed-hack apps.
Security logic written in C# is relatively easy to inspect with decompilers. OZero processes critical data and validation logic in Native C++, raising the cost of analysis and bypass attempts.
When a key, encrypted value, and real value share the same managed memory, CryptoKey ⊕ FakeValue = HiddenValue the relationship is exposed. Once an attacker identifies it, an attacker can change HiddenValue and FakeValue together, bypass validation, and tamper with memory immediately.
Critical values are processed in the Native C++ heap, while C# receives only masked tokens. Memory scans based on fixed addresses or fixed values have difficulty identifying a trackable target.
Critical values stay out of managed memory. IL2CPP and Mono use the same protection model.
Each variable uses a different encryption key. Recovering one value does not expose the others.
C# tokens refresh their masks when protected values are written, so stored representations do not remain stable across updates.
Core operations are designed to reduce repeated allocations and GC pressure.
Every module runs on a self-validating boot chain, and post-detection responses are configurable by project policy.
Processes critical values such as currency and stats in the Native heap and sends only masked tokens to C#, while integrating naturally with the Unity Inspector.
Uses a signed baseline to distinguish official builds from tampered ones, increasing the effort required to redistribute MOD APKs.
Detects TimeScale tampering and device-clock changes through multithreaded timers and quorum validation across multiple web timestamps.
Import the package and enable the modules you need in OZero Security > Config & Dashboard to complete the baseline integration.
Try the editor panel on the right.
Start with Standard local protection. Pro brings together project-specific native binaries, telemetry, remote security settings, and threat analysis to keep security operations running after launch.
Serverless Client SDK
Indie, single-player, and serverless projects that want fast local protection
Project-specific binaries · Live service security operations
From project-specific native binaries to threat analysis and remote security settings, manage security for your live service in one place.
$199/month with Standard owned · $358 first payment when purchased together, then $199/month
Requires a Standard licenseAt checkout, you must verify an invoice from the Unity Asset Store or an OZero direct purchase.If you have not purchased Standard yet, you can add an OZero direct Standard purchase during Add-on checkout.
The Standard regular price is USD $159 and is the same on the Unity Asset Store and for OZero direct purchase.
The amount actually charged may differ from the listed price depending on your country's taxes or VAT and currency conversion.
Both OZero direct purchase and Unity Asset Store purchase include SDK downloads and updates for the purchased Standard product with no time limit.
For purchases made on the Unity Asset Store, Unity's own download, reinstall and refund terms apply.
Taxes may apply and will be calculated at checkout.
Buy Standard
Asset Store customers can link Add-ons after invoice verification; direct customers download the SDK from the portal.
Pro Add-on
Performs security verification with OZero or your server and adds telemetry, security reports, remote configuration, and automatic blocking policies.
Applied dedicated binaries and local protection continue to work after the subscription ends. New binary acquisition, replacement, updates, and Pro server features are no longer available.
WebGL receives limited protection; consoles such as Xbox, Nintendo Switch, and PlayStation require separate review.
OZero Security starts with a perpetual Standard license. Expand with the monthly Pro Add-on when needed.
| Plan | Pricing | Term | Coverage |
|---|---|---|---|
| Standard | $159 USD | Perpetual | Client protection SDK |
| Pro Add-on | $199/month | Monthly | One project · Five rotations per rolling 30 days · 100K MUAD |
Pro has no setup fee. Overage is billed automatically at $2 for each complete 1K MUAD; any remainder below 1K is neither billed nor carried forward.
/v1/validate. Teams without a server can enable OZero Managed Verification so OZero validates tokens and evaluates allow, warn, or block policy. Because final enforcement still occurs on the client, it is not as strong as authoritative server-side blocking.Choose the inquiry channel that matches your needs, and the right team will get back to you.
Contact Us
For product integration and technical support, we verify an Asset Store invoice or OZero license key when you submit the inquiry.
BUSINESS
Discuss studio adoption, tailored quotations, volume licensing, reseller opportunities, and business partnerships.